Pengembangan Media Ular Tangga Terhadap Pembelajaran Matematika Materi Pecahan Sederhana Pada Siswa Sekolah Dasar

Budi Ariyanto, Amalia Chamidah, Savitri Suryandari

Abstract


One of the problems in the teaching and learning process is the lack of use of instructional media. This resulted in learning mathematics becoming boring and not in demand by students. So here we need a media that can be used in learning mathematics, one of which is the snake ladder media that is developed for learning mathematics for simple fraction material in elementary school students. Development research uses the ADDIE model which has 5 stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evalution. But at the stage of the implementation of this study could not be applied because of the outbreak of COVID-19, so this study stopped at the stage of media expert validation and material validation as a measure of the feasibility of ladder snake media. The results of media validation were 90%, while the results of material validation 1 were 90% and material validation 2 were 92%. Then it can be concluded that the snake ladder media can be used for learning mathematics in simple fraction material in elementary school students.


Keywords


pendidikan guru sekolah dasar

Full Text:

PDF

References


Afandi, R. (2015). Pengembangan Media Pembelajaran Permainan Ular Tangga Untuk Meningkatkan Motivasi Belajar Siswa Dan Hasil Belajar IPS Di Sekolah Dasar. JINoP (Jurnal Inovasi Pembelajaran), 77-89.

Arsyad, A. (2013). Media Pembelajaran. Jakarta: PT Rajagrafindo Persada.

Cahyadi, R. A. (2019). Pengembangan Bahan Ajar Berbasis ADDIE Model. Halaqa: Islamic Education Journal, 35.

Ernawati, I., & Totok Sukardiyono. (2017). Uji Kelayakan Media Pembelajaran Interaktif Pada Mata Pelajaran Administrasi Server. Elinvo (Electronics, Informatics, And Vocational Education), 207.

Karo-Karo, I. R., & Rohani. (2018). Manfaat Media Dalam Pembelajaran. Axiom, 93.

Khayatun, A. N. (2013). Efektivitas Teknik Permainan Ular Tangga Untuk Meningkatkan Keterampilan Berbicara Bahasa Prancis Siswa Kelas XI SMAN 3 Purworejo. Skripsi tidak diterbitkan. Yogyakarta: Universitas Negeri Yogyakarta.

Khodijah, N. (2014). Psikologi Pendidikan. Jakarta: PT Rajagrafindo Persada.

Muhsetyo, G., Abadyo, Djamus Widagdo, & Elang Krisnadi. (2007). Pembelajaran Matematika SD. Jakarta: Universitas Terbuka.

Purnama, M. D., Edy Bambang Irawan, & Cholis Sa’dijah. (2017). Pengembangan Media Box Mengenal Bilangan Dan Operasinya Bagi Siswa Kelas 1 Di SDN Gadang 1 Kota Malang. Jurnal Kajian Pembelajaran Matematika, 46.

Rahmadani, A. (2019). Keefektifan Model Pembelajaran Kooperatif Tipe TGT (Team Games Tournament) pada Pokok Bahasan Pecahan Sederhana Kelas III SDN Tanjungsari 1 Sidoarjo. Trapsila: Jurnal Pendidikan Dasar, 58.

Srinivasan, K. (2018). Snake and Ladder Games in Cognition Development on Students with Learning Difficulties. Indian J Dent Adv, 160.

Sugiyono. (2019). Metode Penelitian Kuantitatif Kualitatif Dan R&D. Bandung: Alfabeta.

Tafonao, T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa. Jurnal Komunikasi Pendidikan, 105.

Widiasworo, E. (2020). 101 Kesalahan Guru Dalam Pembelajaran. Yogyakarta: Araska.

Yuanta, F. (2011). Pengembangan Media Pembelajaran Ritatoon Untuk Siswa Kelas IV Mata Pelajaran Sains Di SDN Bareng IV Malang. Skripsi tidak diterbitkan. Malang: Universitas Negeri Malang.




DOI: http://dx.doi.org/10.30742/tpd.v2i01.917

Refbacks

  • There are currently no refbacks.


Copyright (c) 2020 Trapsila: Jurnal Pendidikan Dasar

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

RECOMMENDED TOOLS:

     

Supported by:

 

 

 

Flag Counter

 

Trapsila Journal is licensed under Creative Commons Attribution-ShareAlike 4.0 International License

Created by TIK UWKS 2020