Penerapan Permainan Ular Tangga dalam Peningkatan Hasil Belajar Geometri Bangun Ruang di Kelas v SD 006 Rambah Samo

reny munadah, Puput Sri Rahayu, Erliska Pranandari, Fitri Jukia, Vera Rosdianti

Abstract


Abstract

 

This study aims to determine the increase in student learning outcomes through learning media for the game of snakes and ladders. The subjects of this study were 15 students of grade V SD 006 Rambah Samo, which amounted to 15 people in the 2020/2021 school year. This study consisted of 2 cycles consisting of the stages of planning, action, observation, and reflection. The instruments used to measure the improvement of student learning outcomes are test instruments and non-test instruments in the form of observation sheets, field notes, and documentation. The data obtained from the research results were analyzed using quantitative descriptive research, namely data in the form of numbers and can be expressed in units of count. The results of the data analysis showed that there was an increase in student learning outcomes in class V SD 006 Rambah Samo, after applying the playing method using snake and ladder medis by 26,67%. This can be seen from the increase in the average percentage of student learning outcomes in cycle 1 of 6,66% and in cycle 2 amounted to 33,33%. The small percentage of student learning outcomes who reach the KKM is due to constraints in online learning that were less effective during the Covid-19 pandemic.


Keywords


snake and ladder media, playing methods, improving student learning outcomes.

Full Text:

PDF

References


Ariyanto, Budi, dkk. 2020. Pengembangan Media Ular Tangga Terhadap Pembelajaran Matematika Pecahan Sederhana pada Siswa Kelas 3 SD. Trapsila: jurnal pendidikan dasar, 2(1).85-99

Basiroh, NH. 2016. Penerapan Metode Permainan untuk Meningkatkan Hasil Belajar Matematika pada Siswa Kelas 1 MI Al-Asyirotusyafi`iyyah. Skripsi (diterbitkan). Jurusan pendidikan guru madrasah ibtidayah,fakultas ilmu tarbiah dan keguruan, Universitas Islam Negeri (UIN).

Diansyah, Sindi Nur.2018.Penerapan Media Pembelajaran Ular Tangga dalam Materi Sifat-Sifat Bangun Datar dan Bangun Ruang pada Perserta Didik Kelas V SD. Skripsi (tidak diterbitkan) jurusan Pendidikan matematika. Fakultas keguruan dan ilmu pendidikan, UMM

Ferryka,Putri Zudhah. 2017. Permainan Ular Tangga Dalam Pembelajaran Matematika di Sekolah Dasar. Jurnal Magistra, Falkultas Pendidikan Sekolah Dasar, UNWIDHA.

Haryanto,Ari. 2015. Penerapan Problem Based Learning Perbantuan Permainan Ular Tangga Untuk Meningkatkan Hasil Belajar Matematika Kelas IV SD Negeri 03 Jambangan Kecamatan Geyer Kabupaten Grobogan Semester 1 Tahun Ajaran 2015/2016. Skripsi (diterbitkan), jurusan Keguruan dan Ilmu Pendidikan, Universitas Kristen Satya Wacana Salatiga.

Maisyaroh,Iis. 2014.Penerapan Metode Permainan Ular Tangga (Snekes Ledder) untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran IPS.Skripsi (diterbitkan).jurusan pendidkan ilmu pengetahuan sosial,falkultas ilmu tarbiyah dan keguruan,Universitas Islam Negeri(UIN).

Malalina. 2017. Media Ular Tangga Segitiga pada Materi Luas dan Keliling Segitiga. Jurnal pendidikan matematika,1(2),35- 40.

Rifanty, Epriliana. 2019. Peningkatan Keaktifan Belajar Menggunakan Model Pembelajaran Kooperatif Tipe Make A Match Pada Peserta Didik Kelas VB SD Muhammadiyah Condongcatur. Jurmal JPSD, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Ahmad Dahlan. Yogyakarta

Siregar,PS dan Rindi,GH. 2019. Ayo Latihan Mengajar, Implamentasi Kurikulum 2013 di Sekolah Dasar (Peerteaching dan Microtaeching). Yogyakarta : deepublish.

Sari,Dwi Setyani Puspita. 2014. Implementasi Permainan Ular Tangga Sebagai Media Pembelajaran Matematika Materi Bangun Datar Kelas V di MI Giwangretno Kecamatan Sruweng Kabupaten Kebumen Tahun Pelajaran 2013/2014. Skripsi (diterbitkan). Institut Agama Islam Negeri (IAIN) Puwokorto.




DOI: http://dx.doi.org/10.30742/tpd.v3i1.1445

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Trapsila: Jurnal Pendidikan Dasar

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

RECOMMENDED TOOLS:

     

Supported by:

 

 

 

 

Flag Counter

 

Trapsila Journal is licensed under Creative Commons Attribution-ShareAlike 4.0 International License

Created by TIK UWKS 2020